- More subtitle fixes, courtesy of GuerillaTech. - An ability is now added when the player first enters into a romance with Serana. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. - Support for the SexLab animation framework for romance scenes. Whenever you mount your own horse, she will mount hers in turn. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. If you have more questions or would like to know more, please visit my website! Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. . Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Serana (and other followers) no longer triggers traps while stepping on them. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Ah, e pu anche (udite, udite!) If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. Additionally, Serana will not sneeze at all if she is still a vampire. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Added optional DX Crimson Blood Armor patch. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Reduced randomness of gift-giving item pool. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Implementation of optional Amorous Adventures patch. - A lot of backend improvements on how NPC banter quests are started. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Dialogue toggle for Serana's yawn and sneeze lines. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Added framework for future patchless integrations with Apocalypse Spells. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The player will be able to ask Serana which version they'd like her to play in-game. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. For now it's just about her dad but more topics to come for the next release. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Fixed some backend problems with the SDA Injured Dialogue. The friendship requirement stays the same. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - College of Winterhold general location awareness and commentary. Big Content Update! - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Backend improvements for how Serana Romance quests are numbered. For the players, just try to role-play and be considerate, alright? 50% of the full revoice is now covered. - Removed dialogue cooldown for Serana recap dialogue. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. When both FG and OStim are installed, OStim takes precedence. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. This has since been fixed. I mean, why wouldn't Serana, a mage, have more to say about this place? All rights reserved. - While drinking (if in third person) the player will now also play the appropriate drinking animations. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. Not to mention the mod should load faster on older hardware! Disabled for now until scene framework is fully put together. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. - Added another ending conversation with Serana after defeating Harkon. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. However, it is still fickle and doesn't always remain off. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Full faction and quest awareness for both of the factions listed above. - A Serana Teleport Spell. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - New wait dialogue. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). This should help with the VA disparity and greatly improve overall user experience. - Auri Banter. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. It should pop up now for those who have finished the Main Quest. LL version still to come. - (SSE Only) Repackaged BSA. 1.) This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets!
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